Categories
Project

SafeDragon

Project Information

PropertyValue
StartedApril 7, 2018
EndedApril 7, 2018
Time Spent5 hour(s)
StatusCompleted
Project Linkhttps://0x22fe.com/project/safedragon/
Source Code Linkhttps://github.com/0x22fe/SafeDragon
DescriptionA program to coordinate resources during emergencies
Language(s)Node.js,HTML,CSS,JavaScript

SafeDragon was a project I and others made at the 2018 San Ramon Hackathon. The project
was designed to help coordinate emergency services during a natural disaster.

The plan was to use an embedded computer called a DragonBoard (similar to a Raspberry Pi) as a web server.
This web server would in turn run an application that would in theory allow people to use the
WiFi and Bluetooth technology on their phones to communicate with it and others in the area.

It has a messaging system, central command console, alert list,
and helpful tips and guides for what to do in an emergency.

All this combined led to this project winning us the hackathon, which was very exciting.

Categories
Project

FBLA Connect

Project Information

PropertyValue
StartedJuly 1, 2020
EndedJuly 12, 2020
Time Spent10 hour(s)
StatusCompleted
Project Linkhttps://0x22fe.com/project/fbla-connect/
Source Code Linkhttps://github.com/0x22fe/fbla-connect
DescriptionAn app for FBLA
Language(s)Java

FBLA Connect was an app I created as part of a team for FBLA (Future Business Leaders of America, a national club/competition).

The purpose of the app was to teach users more about the club and its history. It was a small project, and it was fun to make as well.

Categories
Project

Everfall

Project Information

PropertyValue
StartedJuly 1, 2020
EndedJuly 12, 2020
Time Spent250 hour(s)
StatusCompleted
Project Linkhttps://0x22fe.com/project/everfall/
Source Code Linkhttps://github.com/0x22fe/Everfall
DescriptionA second attempt at a 3D game engine
Language(s)C++

Everfall was my second attempt at a 3D game engine (very ambitious, I know). I decided to re-make it in C++, a language I have been trying to learn it better.

It initially went well. I had a basic structure for the engine and its components this time, and I thought it would fare better. I also had learned how to better use the STL (C++ standard library), although I later learned that some game developers don’t like using it. Overall, I thought it would successful.

However, due to a lack of good, well-thought-out structure and software design, the project grew quickly out of hand. I didn’t think things through, and had to add new components in a really haphazard manner. Additionally, I kept on getting sidetracked working prematurely on certain parts of the engine, like networking.

Finally, after trying to revise and reorganize the code multiple times, I gave up and stopped working on the project. To date, it has been the largest project I have worked on – in complexity, time, and size.

Recently, I decided to try once more. I think I have learned enought to make a decent attempt at doing it successfully, and I have decided to integrate the ray-tracing code from another project of mine. After all, third time’s the charm, right? 🙂 Not anymore – I have combined this and other projects into a new one.

Categories
Project

Everay

Project Information

PropertyValue
StartedJuly 1, 2020
EndedJuly 12, 2020
Time Spent75 hour(s)
StatusCompleted
Project Linkhttps://0x22fe.com/project/everay/
Source Code Linkhttps://github.com/0x22fe
DescriptionA ray-tracer in C and C++
Language(s)C,C++

Everay was a project I created for learning the fundamentals of ray-tracing. I decided make it in C to better learn the language as well.

It can:

  • Write images
  • Real-time display in a window
  • Use geometry from 3D model files
  • Move camera with keyboard
  • And more

I had to use geometry, trigonometry, and linear algebra to create the program. More specifically, trigonometric functions and vector math.

It was interesting to directly use the concepts I learned at school in my own personal projects, and I really enjoyed working on it.

I am in the process of creating a newer, more featured version as well. Not anymore – I have integrated this into another project.

Categories
Project

Echo Force

Project Information

PropertyValue
StartedJuly 1, 2020
EndedJuly 12, 2020
Time Spent49 hour(s)
StatusCompleted
Project Linkhttps://0x22fe.com/project/echo-force/
Source Code Linkhttps://github.com/0x22fe/echo-force
DescriptionA 2D shooter game
Language(s)HTML,CSS,Javascript

Echo-Force is a simple 2D shooter game I made for the browser.

Categories
Project

Cubeolt

Project Information

PropertyValue
StartedJuly 1, 2020
EndedJuly 12, 2020
Time Spent50 hour(s)
StatusAbandoned
Project Linkhttps://0x22fe.com/project/cubeolt/
Source Code Linkhttps://github.com/0x22fe
DescriptionA 3D runner for iOS
Language(s)Swift

Cubeolt is a 3D runner game/app I made for iOS. I used the built-in 3D graphics library (SceneKit) to create a mini-game where you would travel as a cube in a moving world, navigating obstacles as they popped up. While this app remains unpublished, I may expand on it/release it in the future, or just release the source code.

Categories
Project

Blasty Rocket

Project Information

PropertyValue
StartedJuly 1, 2019
EndedJuly 12, 2020
Time Spent80 hour(s)
StatusCompleted
Project Linkhttps://apps.apple.com/us/app/blasty-rocket/id1468796726
Source Code Linkhttps://0x22fe.com/project/blasty-rocket/
DescriptionA simple 2D mobile game
Language(s)Lua

Blasty Rocket is the iOS version of an app I started in 2018 called Blast Up (on Android, currently published on the Google Play Store).

Categories
Project

Website

Project Information

PropertyValue
StartedNone
EndedNone
Time Spent20 hour(s)
StatusActive
Project Linkhttps://0x22fe.com
Source Code Linkhttps://github.com/0x22fe
DescriptionA website to showcase my projects
Language(s)HTML,CSS,JavaScript,PHP

This is my website! I originally created it in Jekyll, but I decided to move to WordPress for the many features and convenience it offered.

Categories
Project

Articheck

Project Information

PropertyValue
StartedJanuary 11, 2019
EndedJanuary 12, 2019
Time Spent16 hour(s)
StatusCompleted
Project Linkhttps://0x22fe.com/project/articheck/
Source Code Linkhttps://github.com/0x22fe/Articheck
DescriptionA tool to identify subtle bias in articles
Language(s)Node.js,HTML,CSS,Javascript

Articheck was a project I made at for hackathon DVHacks 2019. It used Google’s natural language processing API’s and a custom scoring algorithm to determine if the language in an article was biased.

Essentially, it checked to see how neutral the article was on an issue. If it used charged words and emotional statements, it would be scored negatively as that means it probably doesn’t discuss the issue in a politically and emotionally neutral manner.

I made this because I saw fact checking services elsewhere on the web which helped detect bias, but I couldn’t find anything that analyzed the language of articles themselves, so I and my friend made one.

This project won a $500 prize at the hackathon!

Categories
Project

A Test Project

Project Information

PropertyValue
StartedJuly 1, 2020
EndedJuly 12, 2020
Time Spent05:00:00 hour(s)
StatusCompleted
Project Linkhttps://0x22fe.com/project/a-test-project/
Source Code Linkhttps://github.com/0x22fe
DescriptionA test project
Language(s)None

A test project post.